![]() ![]() The EXPERIENCE STUFF sells well too but not near as much as the GAMEY stuff and the EXPERIENCE STUFF costs a hell of a lot more to make in most cases. I think hardcore FANS of games love seeing our medium push (successfully or not- YMMV) into the medium of film and utilize techniques from that medium (sometimes surpassing film, as it seems U3 does via the cargo plane sequence alone- Michael Bay simply DREAMS of such a cool scenario!) And I think these fans dig this stuff because it shows off the tech we love (and paid a lot of cash for), it gives us the stunning art our eyeballs crave and the energy/adrenaline our guts respond to, and perhaps (not for all but certainly for some) because it presents what is- to me- a false hope/desire (and a very real display of desperation) that AT LAST our geeky habit is now COOL and RELEVANT and MAINSTREAM! End of the day tho, look at the top of the charts: the GAME STUFF sells buckets when it's themed right and executed well. ![]() Hell, even GTA sells to MOST folks because they just like to fuck around in the world (the game part). Look at Guitar Hero, MW3, Angry Birds, Farmville, Mario, Madden, Wii sports, and on and on and on. Ideally, the BEST games are those that do both.īut what is really interesting/telling, is that as much hype and fan love as the cinematic experiences get, it's the game-y games that sell and sell and sell. But working on God of War made it clear that- for me- if we have to cut a set piece or bit of spectacle because of our desire to put play first, then so be it. Games can have story (and many should, such as God of War) and most games- even pure play games- should have strong world and IP. My and then team's desire to tell a story/make a movie may or may not get to be fulfilled (depending on the game) but if we do tell a story, it will never come at the expense of the gameplay (the thing that makes our medium matter and special). ![]() For me- and this is just me PERSONALLY (I get and respect not everyone shares this same thinking)- directing GOD OF WAR made me realize that as a game designer (and certainly as game director) I want our games to serve the gods of GAMEPLAY first and foremost. ***A lot of people ask me if I'd ever make another GOD OF WAR (assuming that opportunity was offered) and I always say the same thing: if it were GOD OF WAR meets something like ZELDA (formula wise), then yes (aka Darksiders, right?)…But if it were GOD OF WAR using the current formula, I would not. ![]()
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